Posts tagged with Labs


The 2.3 update of Away3d has been released! This new version comes in two flavours, a legacy Flash 9 version for all people wishing to carry on using Away3d in their current projects, and…

Inspired by the fantastic new Audi VDT site produced by ArtificialDuck using Away3d, I decided to go on a little exploratory tour of the current Away3d codebase to see what could be done about fast(…

Away3d 2.2 is now released! So it is time to start dipping into the new features available, and demo some of what’s on offer. One of the biggest new features in 2.2…

The latest trunk version of Away3d (currently version 2.1.7) has several new and exciting features which are to be officially released in the upcoming 2.2 version. However, being the enterprising souls that…

This started out as a demo for the depth-of-field sprite object, but quickly metamorphosed into something involving blendmodes, bitmap sessions, marbles… With the tiled atoms in the background, strictly speaking the dof shouldn’t be…

…now with source code! right click on the flash movie or go direct to the source here. Obviously i can’t include the track with the download, but this is a good chance to experiment…

With Away3d 2.0, some interesting effects are now possible using a combination of tiled textures, ownCanvas objects and blendModes. Salt flats Ferrari demonstrates that you don’t necessarily have to raytrace a scene in…

There have been a few questions recently on both the Away3d and Papervision mailing lists about projecting textures, so i figured a demo was in order to help the explanation along, plus give me an…

The update is here! There has been a lot of activity around engine development, with my recent training class attendees getting a special pre-release 1.9.5 version that after further tweaking has now been…

Here’s a little teaser for the upcoming release of Away3d 1.9.5 – something I’ve spent too long tweaking and need to upload so that i can get on with some proper work!…

Recent updates to the trunk build of Away3d include a revamped 3DS file importer. Enhancements include: Multiple mesh support Automatic texture loading Individual material support for faces The update is based on AS3 code supplied…

This demo nicely illustrates the huge visual enhancement that normalmapping brings to Away3D. You can click on the bust to swap between the new Dot3BimapMaterial and the old WhiteShadingBitmapMaterial for a direct comparison. New materials…

Just a copy of my post on the away3d list for this new technique. I’m sure you won’t believe me when i say that the turtle reference is simply a coincidence, but there…