Salt flats Ferrari

With Away3d 2.0, some interesting effects are now possible using a combination of tiled textures, ownCanvas objects and blendModes. Salt flats Ferrari demonstrates that you don’t necessarily have to raytrace a scene in order to get that reflective polished look, just use some texture mirroring trickery and a multiply blend mode!

The source for this demo also shows how a tiled texture can be transformed on the surface of an object to give the illusion of movement without having to worry about nasty clipping planes. Could be a game in this somewhere… although for authenticity, I may have to swap the F360 for a Lotus Esprit:D

Away3d svn

Away3d source zip files